OnMobile Global has started FY27 with a clear focus on gaming. The company, which has built its business around mobile entertainment for more than 25 years, is now trying to make gaming a much bigger part of its future. The launch of its ONMO+ Smart Console has added a new consumer product to its business and may give the company a fresh path for growth.
For the quarter ended June 30, 2026, OnMobile reported revenue of about ₹1,241 million, while gaming revenue stood at ₹394 million. EBITDA came in at ₹15 million. The company also reported a consolidated net loss of ₹289.23 million in its financial results.
The results show that the company still faces pressure at the overall level. At the same time, the gaming business remains one of the strongest parts of the company. This makes the ONMO+ launch important for the next phase of the business.
Q1 FY27 numbers show a mixed picture
OnMobile’s Q1 FY27 results have a mixed message. Revenue was close to ₹1.24 billion, while gaming revenue reached ₹394 million. The company also had EBITDA of ₹15 million. These numbers show that the core business still has some operating strength, but the bottom line remains under pressure.
The consolidated results available through the stock exchange records show revenue of ₹1,227.55 million and a net loss of ₹289.23 million. The difference between the revenue figures seen in the company release and the consolidated statement can relate to the way the figures are presented, so investors should use the official financial statement for final comparison.
The most important point is that OnMobile has not yet reached a stable profit position. Its FY26 results had also shown a difficult revenue picture. FY26 revenue stood at ₹5,245 million, down 10.2% from the previous year. However, EBITDA rose 110.6% year on year to ₹297 million. FY26 gaming subscribers also rose 34.5% to 14.3 million.
This tells us something important about the company. Revenue growth has not yet become strong across the full business, but the gaming unit has shown better signs.
Gaming is now at the centre of the story
Gaming has become much more important for OnMobile than it was a few years ago. The company has worked with telecom operators across many markets and has built a large base of mobile users. Its newer strategy is to use that base to build a stronger gaming business.
The company had 14.3 million gaming subscribers at the end of FY26, a rise of 34.5% from the previous year. This came at a time when total company revenue was under pressure.
That contrast is important. It shows that gaming has the potential to become a larger source of revenue even when some of the older parts of the business face pressure.
In Q1 FY27, gaming revenue stood at ₹394 million. This makes gaming a major part of the company’s current revenue base.
The company has also set a clear goal for its gaming business. Earlier management commentary had pointed to a target of $2 million in monthly gaming subscription revenue, with more than 12 million active gamers at that stage.
ONMO+ brings a new product to the market
The biggest new development for OnMobile is ONMO+. The company launched the ONMO+ Smart Console in June 2026. The product went on sale through Flipkart from June 26, 2026.
The Smart Console starts at ₹4,999 for a three-month subscription. It comes with a pro gaming controller and an access card. The product lets users access console and PC games through devices such as a smart TV, tablet and phone without the need for expensive extra hardware.
This is a major shift for OnMobile.
For many years, the company mainly worked behind the scenes through telecom operators and digital service platforms. ONMO+ gives it a more direct connection with consumers. That can create a new source of revenue if users like the product and renew their subscriptions.
The low entry price may also help the company reach a wider group of users. A ₹4,999 price for three months is far lower than the cost of a traditional gaming console. This gives OnMobile a chance to target people who want a better gaming experience without a large upfront cost.
Why the console matters so much
The ONMO+ console is more than a new product. It is a test of whether OnMobile can move from a telecom-focused business toward a wider gaming platform.
The company already has access to a large user base through its operator network. Its latest company information says OnMobile has more than 74 million paying subscribers across platforms and more than 127 customers across 69 countries.
That gives the company a useful starting point.
If even a small part of this audience adopts ONMO+, the company could create a larger gaming ecosystem. The product can also reach consumers through retail and e-commerce channels, rather than only through telecom operators.
The real test, however, will come after the launch. A product launch alone does not guarantee a large business. OnMobile will need strong customer demand, repeat subscriptions and better margins to make the strategy work.
Profit remains the biggest concern
Despite the progress in gaming, the company still has a major problem to solve. It needs to move closer to consistent profit.
The Q1 FY27 consolidated statement shows a net loss of ₹289.23 million. The company’s quarterly figures also show that the business had a weak operating result in the previous quarter before the first quarter of FY27.
This means investors cannot judge the company only by its gaming growth.
The company must show that higher gaming revenue can offset costs and improve the final profit. ONMO+ may create a larger revenue opportunity, but it can also bring extra costs for hardware, distribution, marketing and technology.
The next few quarters will therefore be very important.
FY26 gives some reason for hope
There are also positive signs from the previous financial year. OnMobile’s FY26 gross margin rose to 52.7% from 46.7% in FY25. EBITDA rose to ₹297 million from ₹141 million, a 110.6% year-on-year rise. Gaming subscribers reached 14.3 million.
The company also had a much smaller full-year loss than in FY25. FY26 PAT was negative ₹115 million, while PAT before the impairment provision was positive at ₹353 million.
These figures suggest that the company has already made progress on cost control and operating performance. The main challenge now is to turn that progress into steady profit.
What investors should watch next
The most important number will not be revenue alone. Investors should watch the growth of gaming revenue, the number of ONMO+ users, subscription renewals and the margin from the gaming business.
The company also needs to show that the new console can scale without creating a large cost burden.
Another key point is the balance between the old telecom business and the new gaming business. OnMobile still has a large global customer base and a long history in mobile entertainment. If its traditional business stays stable while gaming grows, the company could have a stronger base for its next phase.
A new chapter, but proof is still needed
OnMobile Global is at an important stage. The company has a clear gaming strategy, a large user base and a new consumer product in ONMO+. Gaming revenue of ₹394 million in Q1 FY27 gives investors a reason to watch the business closely.
But the company is not yet a proven turnaround story. The consolidated net loss of ₹289.23 million shows that there is still a large gap between growth and profit.
The ONMO+ Smart Console could help close that gap if it gains strong user demand and creates repeat subscription revenue. Its ₹4,999 price for three months gives it an attractive entry point, while access across smart TVs, tablets and phones gives the product a wider use case.
For now, the story is simple. OnMobile has found a promising area in gaming, and ONMO+ gives that strategy a real product. The next step is to prove that this product can create steady revenue, better margins and, most importantly, sustainable profit.
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